MushkieBible Adventures
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Volume Two · The Second Six Adventures

Six Bible story adventures.
One fluffy guide.

Six more illustrated Bible story adaptations bring Mushkie into scenes of courage, care, wonder, and hope. An activity follows each story, from a sea maze to hidden-object and matching games.

Paperback · Six activities · Jeremiah A. Baurch

Moses leads the people across the parted sea, with Mushkie in the foreground.
Volume Two · Illustrated paperback

Inside Volume Two

Six stories, each with its own scene

Open a story guide for the direct answer and its Bible reference.

Actual interior page from the Esther story, where the palace welcomes Mushkie as its new queen.
A look inside Queen Esther’s story · Actual interior page

A peek inside the paperback

A look inside Queen Esther’s story

This actual page shows Mushkie arriving at the palace and the playful beginning of Queen Mushkie’s reign.

These are the book’s own illustrated panels, with the story unfolding through short narration and dialogue.

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After the story

A printed activity follows every adventure

Six stories, six activities. Each puzzle returns to a detail from its story.

  • A sea maze
  • Hidden royal treasures
  • Matching oil jars
  • Spot the differences
  • Counting and hidden objects
  • Before-and-after matching
Compare activities in both volumes
The widow’s oil-jar matching activity from Volume Two.
Actual activity page · Volume Two

Available format shown in the KDP listing

Volume Two · Paperback

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